Ba2, Ba3 or Ba4 --Captures Bb3 Bb2, Bb3 or Bb4 --Captures Ba3 and Bc3 Bc2, Bc3 or Bc4 --Captures Bb3 and Bd3 Bd2, Bd3 or Bd4 --Captures Bc3 and Be3 Be2, Be3 or Be4 --Captures Bd3 and Bf3 Bf2, Bf3 or Bf4 --Captures Be3 and Bg3 Bg2, Bg3 or Bg4 --Captures Bf3 and Bh3 Bh2, Bh3 or Bh4 --Captures Bg3 Moves to: Ba1 Moves to: Bb3 or Bd1 - Notice the 'L' shape movement Moves to: Bb1, Bb2, Bc2, Bd1 or Bd2 Moves to: Bc1, Bc2, Bd1, Bd2, Be1, Be2 Moves to: Bd1, Bd2, Be1, Be2, Bf1 or Bf2 Moves to: Be1, Be2, Bf2, Bg2 or Bg1 Moves to: Bg3 or Be1 - Notice the 'L' shape movement Moves to: Bh1


Board Level "A"

Both board levels are part of the same game.




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Board Level "B"
CHESS - THE NEXT GENERATION
Paul Glover © 1996

CHESS - THE NEXT GENTERATION of players as well as long time players, will find themselves moving into the future with this traditional game. This exciting game relies on the regular instructions for chess. However because of the dimensional factor, there is a need for additional instructions as to how the pieces move dimensionally. This set of instructions explains only the dimensional movement of the pieces.

TWO PLAYERS: when the game is played with two players, there are two game boards of 15 x15 inches (38 x 38 cm) each, one on top of the other, and approximately 51/2 inches (14 -15 cm) apart. The top game board is labeled "A", and the other "B". The WHITE chess pieces are set up on level “A” or “B” (which ever he or she wants) in the traditional manner as in regular chess. Then the BLACK pieces are set up in the traditional manner as in regular chess but on the other board level. WHITE moves first. The game is played as in regular chess with the object of checkmating the opposing king.

MOVEMENT:
All movement of chess pieces on any one board level remains the same as in regular chess. The movement from one board level to another is as follows
(see also diagrams on this website).

KING Can move to or capture all squares one square away from it
(either diagonally or straight up and down), one level below or above the square on which it is currently sitting.
QUEEN Same as king.
(If on Ad2, it controls 9 squares directly below it on B)
ROOK Can move to or capture one square directly below or above the square on which it is sitting. (eg. Aa1 controls/captures Ba1)
BISHOP Movement similar to that of the king except it cannot move directly above or below the square on which it is sitting (opposite to a rook). This dimensional movement allows the bishop to move on an 'angle', to/or capture a white or black square.
(Opening: Ac1 - Bb1, Bb2, Bc2, bd1, Bd2)
KNIGHT Moves like an "L" dimensionally. Therefore, it moves one square down or up from the square on which it is sitting followed by movement two squares forward.
(eg. Ab1 controls/captures Bb3, Bd1)
PAWN
  • Pawns on their original squares on level "A" have the option of advancing one or two squares on level "B". It thus mirrors a pawn's opening move in regular chess.
    (Aa2 - Ba3, Ba4, opening the rook file)
  • Can move to the squares directly below or above the square on which it is sitting. Down or up does NOT
    constitute a backward movement
    .
  • Can advance down diagonally straightforward on the file or advance up diagonally straightforward. (Ba4 - Aa5)
  • Can capture diagonally forward, left or right of the square that it is on, one level below or above it. (Ba4 x Bb5, or Ab5)
  • Upon reaching the opposite side of the board on any level, can be promoted to Queen, etc., and is distinguished as such for eg., by putting a red checker piece underneath it.
  • Dimensional en passant capture eg. When a WHITE pawn (Ab2) has finally advanced three squares on level "A" (Ab5), and the BLACK pawn on level "A" (either Aa7 or Ac7) tries to pass by moving two squares forward (Ba5 or Bc5), then the WHITE pawn must capture or not at all on the next move (Ab5 x Ba5 & occupies Ba6 -or- Ab5 x Bc5 & occupies Bc6). Also: if (Ab2) has finally advanced three squares (Bb5) & (Aa7) tries to pass on level "A" (Aa5), then (Bb5 x Aa5 & occupies Aa6 etc.).





    WHITE    BLACK          WHITE    BLACK
1. Acl-Bb2   Af7-Bf6    7.  Adl-Bd2  Ad7-Bd7
2. Agl-Bg3   Ae7-Ae5    8.  Ael-Acl  Ab8-Bb6
3. Ae2-Ae4   Ah7-Bh6    9.  Ad2-Bd3  Ae5-Be4
4. Bg3-Ae3   Ad8-Ah4    10. Af1-Bg2  Bf6-Bf5
5. Abl-Ac3   Ac7-Bc6    11. Ah2-Bh3  * resigns
6. Ae4-Be5   Ag8-Be8
 * Possibly suffering from two-dimensional thinking


WHITE BLACK WHITE BLACK 1. Ae2-Ae4 Ac8-Bb7 4. Bal-Bdl Aa8xAa2 2. Adl-Af3 Ag8-Bg6 5. Afl-Ac4 Aa2-Ba2 3. Aal-Bal Aa7-Ba6 6. Af3xAf7 mate!!
Due to the dimensional factor of this game, the bishop is more powerful.
The chart below and the games played out here, shows that the bishop is
more flexible, covers more area, and therefore worth six points.
The rook is most effective for backing up and protecting.

PIECE - POINTS		
KING:      If on Ae2, controls/captures 17 squares, & on Ae4  __ the same
QUEEN:  9   *  * Ae2  *  *  *   *  *  * 32 *  *  *  *  * Ae4  36 squares
BISHOP: 6   *  * Ae2  *  *  *   *  *  * 17 *  *  *  *  * Ae4  21 squares
ROOK:   4   *  * Ae2  *  *  *   *  *  * 15 *  *  *  *  * Ae4  __ the same
KNIGHT: 3   *  * Ae2  *  *  *   *  *  * 12 *  *  *  *  * Ae4  __ the same
PAWN:   1   *  * Ae2  *  *  *   *  *  * 04 *  *  *  *  * Ae4  __ the same




Chess - The Next Generation (c)1996 Paul Glover
Movement for King and Queen Bishop and Rook
Knight
a Pawn's 5 possible opening moves
White to move...
black tried to pass the white pawn by moving Aa7-Ba5 -- So white pawn captures from Ab5xBa5 and occupies Ba6
DIMENSIONAL "EN PASSANT"



YouTube 2min Tutorial - How to Play 3D Chess

As a result of a PHP upgrade things started to stop working.
So, This page has been replaced


As you can see, the Bishop and Rook are opposites. The Rook goes straight up or down and the Bishop on the diagonal which includes going to another colored square. Why? Because there is double the amount of squares (2 boards = 64 x 2 = 128 squares). This has to be the case for the Bishop or otherwise there would be loop holes in the game and no one wants to play a game that has flaws - especially Chess!
Here is a visual of the game rules on one page.


©1996, 2003 Paul Glover

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