Board Level "A" Both board levels are part of the same game. Mouseover these pieces >> to view their possible moves to board level "B", below. |
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Board Level "B" |
CHESS - THE NEXT GENERATION
Paul Glover © 1996 CHESS - THE NEXT GENTERATION of players as well as long time players, will find themselves moving into the future with this traditional game. This exciting game relies on the regular instructions for chess. However because of the dimensional factor, there is a need for additional instructions as to how the pieces move dimensionally. This set of instructions explains only the dimensional movement of the pieces. TWO PLAYERS: when the game is played with two players, there are two game boards of 15 x15 inches (38 x 38 cm) each, one on top of the other, and approximately 51/2 inches (14 -15 cm) apart. The top game board is labeled "A", and the other "B". The WHITE chess pieces are set up on level “A” or “B” (which ever he or she wants) in the traditional manner as in regular chess. Then the BLACK pieces are set up in the traditional manner as in regular chess but on the other board level. WHITE moves first. The game is played as in regular chess with the object of checkmating the opposing king.
MOVEMENT:
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WHITE BLACK WHITE BLACK 1. Acl-Bb2 Af7-Bf6 7. Adl-Bd2 Ad7-Bd7 2. Agl-Bg3 Ae7-Ae5 8. Ael-Acl Ab8-Bb6 3. Ae2-Ae4 Ah7-Bh6 9. Ad2-Bd3 Ae5-Be4 4. Bg3-Ae3 Ad8-Ah4 10. Af1-Bg2 Bf6-Bf5 5. Abl-Ac3 Ac7-Bc6 11. Ah2-Bh3 * resigns 6. Ae4-Be5 Ag8-Be8 * Possibly suffering from two-dimensional thinking Due to the dimensional factor of this game, the bishop is more powerful. The chart below and the games played out here, shows that the bishop is more flexible, covers more area, and therefore worth six points. The rook is most effective for backing up and protecting. PIECE - POINTS KING: If on Ae2, controls/captures 17 squares, & on Ae4 __ the same QUEEN: 9 * * Ae2 * * * * * * 32 * * * * * Ae4 36 squares BISHOP: 6 * * Ae2 * * * * * * 17 * * * * * Ae4 21 squares ROOK: 4 * * Ae2 * * * * * * 15 * * * * * Ae4 __ the same KNIGHT: 3 * * Ae2 * * * * * * 12 * * * * * Ae4 __ the same PAWN: 1 * * Ae2 * * * * * * 04 * * * * * Ae4 __ the same |
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